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Re: [BNW] Question about improving delta powers
In a message dated 7/25/2000 10:57:40 PM Eastern Daylight Time,
MKirk2112@aol.com writes:
<< 1) You guides out there allow the heroes to improve their powers, e.g.
raise
the die number on an energy blast, increase the rating of armor, etc.? I
can't find a rule for it anywhere, which either means you can't, you can but
as a guide you have to come up with how to handle it on your own, or I just
missed it in the book. >>
Morning Matt!
Can't speak for anyone but meself, but..... I don't allow this and under
those guidelines (i.e. stronger Delta powers without accelerating to Alpha
or... heh hyeh That'd be telling) I never will. I think that even though
the powers of, say, 2 Blasters are identical, it's the characters themselves
that make the differences. I have to say though that I have had one
player ask to do this and basically quit the game when I said "No,
sorry"..... but that's what happens I guess. I tend to favor having
players come up with workable NEW packages. I have 3 meself..... The
Reactor (ever wonder what would happen if someone "died" from radiation
instead of electricity, like the Charger? I did....that's what Nuke's power
package is.), The Flexer (Love stretching powers and actually HAVE a player
playing this one), and The Buzzer (Vibro-Power anyone?)..... particulars
available on request.
I think that the Alphas ARE coming back.....and sooner than we all think.
And I don't think we're gonna have fun when they do..... no facts, just
a...feeling.
Nuke, Captain : Delta Prime - Enforcement
"There can be no society without respect for and adherence to the law..even
when the law doesn't seem fair.... so.... welcome to the Atomic Age Defiant."