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Re: [BNW] Telekinesis



In a message dated 7/24/2000 10:44:47 AM Eastern Daylight Time, 
iguana.1031@gateway.net writes:

<< Also - Telekenesis is Strength that you can use at range.  Giving it the
 same cost and effect as raw STR is unfair to Goliaths, Scrappers and
 everyone else who spends the same points but can't lift or hit someone
 across a parking lot.
  >>
I did consider the "strength at a range" issue, but I still don't see it as 
unbalancing.  For one, there is no way in the present rules for a Telekinetic 
to get bonuses to her Smarts like the Goliath and Scrapper get to their 
Strengths.  In other words, the Telekinetic is stuck with 5d6 maximum 
starting "strength" of her telekinesis (if I was to impliment the rule I was 
originally presenting), while the Goliath could get 5d6+5 and the Scrapper 
5d6+3 ... quite a big difference those bonuses make both in amount "lifted" 
and damage from attacks.  Also, the Goliath and the Scrapper both get to use 
their bonuses for Strength checks in general, especially those important stun 
checks.  The Telekinetic hero does not get these benefits/bonuses.  

So, IMHO the Goliath, Scrapper, and Telekinetic hero are paying the same cost 
for about the same level of power.  The Goliath and the Scrapper get the 
bonuses (that apply to all Strength rolls) with no range, and the Telekinetic 
gets no bonuses with range.  Seems like a pretty balanced situation to me.

I do see your point about using one's powers and it being fatiguing, however, 
even if there is no actual game mechanic for it.

Thanks for your input.  :-)

Guide Matt