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Re: [BNW] Bargainers, eh?



I'm going to be a dissident here.  I just got the Bargainers book at 
DragonCon and am less than enthused.  It's a great product, don't get 
me wrong, but it doesn't resonate with me the way the other stuff in 
the BNW line has done.  My husband, who was converted to wanting to 
play a Bargainer simply by looking at the cover and loves the entire 
concept, figured out that the reason it didn't click with me is that 
the main draw of BNW is the whole freedom issue.  That isn't part of 
the Bargainers--at least, not the same way as the other stuff I've 
read.

I guess if I were looking at running a long-term campaign, rather 
than several short ones, then I might be more inclined in playing 
with the Bargainers war.  Or maybe it is just that I'd formed my own 
idea of how to flesh out the Bargainers, and this doesn't quite jive 
with it.  I don't like the idea of them all being demon summoners or 
a big organization.  Some of it is quite cool--I like the play off of 
the Covenant, I like some of the backstory, etc.  I haven't read all 
the totem/spell additions yet, but what I've seen is pretty neat.

I think the other problem I have is how do you work this in for PCs? 
I'm leery of anything that can take up lots of game time but be for 
only one character--something that shouldn't be glossed over.  The 
last thing I need is them getting desperate and deciding to summon a 
demon Right Now.  Any thoughts on that?

Jennifer
The White Crow
FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
http://www.io.com/~whytcrow/rpg.html
"Xander, don't use Latin in front of the books."