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[BNW] Bombers...and brawling
Another night, another session ends.
I have come to the conclusion that the bomber in the group is a little
OTT. He is size 6 (having taken brawny) and is strangely rolling rather
well on his damage rolls.
To make my point, tonight the three member team faced the bad guy in his
armoured gadget suit and his deader goons.
First, he runs into the Deaders, well ahead of the other two and detonates
an arm. He rolled 11, times his size of 6 is 66 damage. Divided by
the deader size of 5 is dead Deaders.
The other team members are doing some hasty rescue work away from the
trouble and saving three people from this insane Gadgeteer.
I decided to throw in the big guns to scare them. The speedster
botches his initiative and takes 4 in the head (he only has a strength of 2 -
silly boy). He blows his remaining delta point (good night for me) and
takes 3, making him down and bleeding slowly.
Next round, the bomber uses first move trick. He beat me on
initiative and went in close and detonates his other arm next to the guy in the
10/3 Armour.
He rolled - in the open - 16 times size 6 = 96 damage and that is massive
damage.
The guy was size 7 In Armour (actual size 5)
So we have 96 minus 10 deflective = 86 divided by 7 is
12 wounds to each location, minus the 3 for the Armour is one dead NPC in four
rounds of combat and I used Delta Points too!!
I am really hoping that I am missing something here because he is really
obscene. If I am not, then he is only useful when bombing.
I do have him do a lot of collateral damage to buildings, cars, knocking
over PCs with the blast, but the first adventure was well away from the hustle
and bustle of a big city with Delta Prime running around.
I guess that is my fault. Well, on to the Ripper scenario next -
let's see him blow up in a city with Primer Patrols.
If I am getting it wrong, can someone please help me out here.
On to brawling.
My players are not impressed.
I am right in the way I work it out??
Roll damage as normal and take highest die.
Divide by target size and do nothing but annoy them??
We are going to try total dice and divide by size. They do not have
high strengths and as you can see, the bomber is relying on blowing up far too
much.
If anyone can suggest something here I would greatly appreciate it,
especially if it has been discussed before, likewise with the bomber
remarks.
Thanks
Mark
Speedster to Bomber after blowing off both arms -
"If you want the baseball bat - clap."