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Re: [BNW] white House Snuffer Fields
>simple. Why does everything have to be uniform and neat? I've been
>reading
>comic books since I was 8 years old and never really wondered "where do
>powers come from?", I just enjoyed the stories and that's what I intend to
>do
>with my BNW game,.....enjoy the story. I'm making a lot of house rules
>(such
>as Vampires not being deltas and hence not affected by null fields or
>snuffers, introducing Betas, which get two power packages, and not having
>near death experiences being the only way to get powers...)
Right, this is exactly the sort of thing that has been coming up.
I would never have worried about "where" the powers come from in any other
supers game. They could obviously have come from many different sources. The
X-factor, Alien races, radiation exposure, thor's hammer, la-da-la-da Land,
etc. However, none of those universe specifically stated there was an
underlying source to all powers. And then didn't tell me. I would disagree
with your ruling on Vampires. Pretty clear that ALL powers have the same
source. But it's your game. This is an example of something that can axe
future support. I can't say it will. I am just saying not knowing increases
the probability immensely. And house rules could possibly make future
supplements unusable by making the Characters in them unplayable (say a plot
point of the meta-plot hinges on a vampire being stopped be a null-field).
Or make the amount of work I have to do in tweaking them prohibitive. ( so I
re-work the plot so that the vampire is stopped by something else, but wait
the 'mystery' revealed had to do with the snuffer, so I let THIS vampire be
stopped by and kludge some explanation why, but then, the NEXT supplement,
reveals another 'mystery' that contradicts my kludge...) Yes, my examples
are hypothetical. Yes, I have a campaign running. I am trying to ANTICIPATE
what my players may do. So, I don't look like a deer in the headlights. Some
rulings have already been 'officially' made by me.
As an example: If I didn't know Huxters powers were derived from a contest
with Manitous (ie they didn't tell me the SOURCE, just the mechanic), I
could have made rulings that would have destroyed all future support when
this 'mystery' was revealed. As it was, I could make INFORMED house rulings
by taking into account the underlying principle of the power. So, Yes I have
made a house rule that Gadgeteers can upkeep more than one device per day.
Not because anyone is playing one, but because: A) the team is looking at
contacting one as a supplier, and B) Delta Prime's support structure hinges
on them. I can't make one rule for DP and one for NPC and one for PC....
(well I COULD but, I won't.)
My pet peeve is railroading characters. I WILL NOT prevent them from doing
something because I don't want to make a decision yet. No, 'artificial'
roadblocks against things I don't want them to do. Because this is all about
the story we ALL want to tell. Sure my world has a plot. I have ideas of
what is going to happen. This will probably depart from the Meta-plot. No
big deal. But if I make house rules about something, and then can't use the
'Delta Prime' book say, because their gadgeteers are SO different from mine,
and they triple, or third, the amount of coverage I had decided on, well
that annoys me.
Why does everything have to be uniform and neat? Well, actually, because
THEY SAID IT IS. The powers have a uniform and neat source. I can easily
make a decision that would sever one of my packages from this. Then future
supplements containing that package would need to be tweaked. Gods, wasn't
there some annoying "Paradox" plotline in both Marvel and DC universes to
fix all the inconsitances. See, the designer said there is a uniform source.
Yes, they are vague about it, leaving me room to weasel.
Sorry, but this is just a marketing tool. And a blatant, transparent,
bludgeoning one at that. It offends me. But I like the game enough to where
I am valiantly trying to ignore this. Which should say something about the
'necessity' of this type marketing tool.
See Garth-Michael Sarka's Underworld for the way it should be done.
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