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Re: [BNW] New game for me



--- Theo McGuckin <tsm@jlab.org> wrote:

> This complaint throws me a little. 
> When the books first came out people complained
> about how few power
> packages there were and how they split them between
> the two books. Now
> that they are putting out more power packages,
> people don't think they are
> as useful anymore and want more tricks. Makes me
> wonder what we would want
> next if they put out a book with a lot of tricks...

Well, truth told the real strength behind the powers
is in the tricks.  That is what will make one blaster
different from another, or make one seem to get
stronger with experience.  When I first joined the
list I posted new trick ideas for each power package
in the basic book, and some of these are listed at The
Encaffinated One's website, but mostly people didn't
seem to want new tricks.  I havn't noticed anyone
recently calling for new tricks, but if people are I
urge them to send in their suggestions.  We really
don't need another suppliment to cover this when we
can just share our ideas.

What we do need is a suppliment explaining what the
heck is going on.  I'm sorry, the whole idea that the
powers "just are" and there's no reason for their
existance doesn't settle with me.  It makes it
difficult to design adventures.  Can I throw aliens
in?  What about the supernatural, or multiple
dimensions?  Will a later suppliment nix my campaign
choices?  I know it's my game and I can do whatever I
choose, but saying that is akin to saying, don't buy
this product, it's a piece of crap.  It really turns
me off from wanting to run the game.

-Munch "Really trying to give BNW a chance" Wolf

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