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[BNW] The Sneak, Death of a Campaign and more
The Sneak:
As has been said similar to a thief in AD+D, the sneak can be
useful, but sure he/ she is no combat monster. I think keeping such a player
amused is up to the GM and the player.
The Power Packages:
Limiting? Sure. But if you just take what is there and make
every blaster the same, they will all be the same. What you bring to a character
is far more important than what you think the limitations of the game are. Why
not a Goliath with a 5 Speed and 2 Strength. Sure, you may not be utilizing him
to his fullest, but it would be pretty cool. It's the skills and tricks and the
way the character is played that will determine if your character is similar to
all the other characters. I'd like to see more packages, but if one looks at
older comics (pre Jim Lee et al) one will generally see x different types of
characters. Are Spiderman and Daredevil really that different? The Hulk, the
Thing and Wonderman? Sure characters like Superman can't be made, but he is in a
class all by himself anyway.
The Background:
Well thought out. Interesting. Perhaps the one thing I do find
limiting. It seems to easy to paint the picture Black and white and I wonder how
long a game can be fun where the PCs are basically fugitives. This is why
I've created a Men In Black scenario, where a third group (after delta prime and
the defiants) plays a key role. They're not deltas, but they're interested in
what makes deltas deltas. I've equipped them with weapons capable of taking down
even the tough, a poison that reacts with something in the Delta's bloodstream.
The horror on my player's faces when the Tough was taken down in one shot after
failing his spirit roll.
So far, the players in my group have had a great time and will
continue to do so, I imagine. What will happen when they discover that there are
more sinister forces than just Kennedy and Delta Prime afoot. Will they have to
team up with DP for everyone's safety?
As I've previously said, BNW isn't about being SUPER-powered,
it's about subtle powers. If one wants to min/ max the game, sure it has flaws
and some packages are inherently more powerful than others, but isn't this the
case with any game?
Fighter's are good, mages at anything but low-levels are good.
But who really wants to be the thief whose main job it is to disarm poisonous
traps. And the cleric aka Healing Battery. What fun is that?
Cater the enemies to the packages your players have chosen. It
can be good for them to get their asses kicked once in awhile, but any group
that is comprised entirely of Blasters and Toughs can also be taken down. Check
the Gunner's pierce armor trick.
I love the mechanics of the game, they're some of the cleanest
I've seen in some time, without being a twinkie system. The Deadlands system it
is similar to is nice, but too many dice types, and too many "meaningless"
stats. The other game which has caught my fancy of late has been 7th Sea, but
that has some limitations as well. I'm not saying that BNW is a perfect system,
but what game is? And what fun would it be to play anyway?
I've been playing Aberrant as a player, and enjoying that as
well, but it has an entirely different feel and all those dice that White Wolf
games require one to roll can be mighty cumbersome. Yes, it does allow for more
customizable characters, but truth be told the starting point limit makes a
starting character be quite weak.
Champions is just a pain to play, the ability to group powers
together to pay a lesser cost always irked me.
Villains and Vigilantes is near and dear to my heart as I've
played it for years, but it's quite limited and can get unbalanced very
easily.
DC Heroes aka MEGS is fun, but it can take quite awhile to
tweak that character just right. The old Marvel game, well it was just plain
hard to make a character that didn't immediately elicit responses of "Oh he's a
cross between X and Y" since all the power were just powers that an already
existing character had.
I like the simplicity of BNW, it harkens back to when I first
started playing games (some 17 years ago) where I never felt like I was missing
something in Character Creation ("Aww, my character can do what his can just not
as well. Where did you find that rule?").
I ordered my copy of Defiants and hope it arrives by tomorrow
so I'll have the long weekend to check it out. I'm looking forward to the
further supplements and the campaign I'm running. It's the first time in quite
awhile I've had fun being a GM.
In closing:
BNW isn't about your hero being able to fly and lift up trains
and shoot bolts out of his eyes. It's more akin to team books of the silver age.
Think of the Avengers or the X-men. So many characters could be categorized with
the power packages.
I don't think there's any reason a Blaster couldn't shoot from
his eyes or The Flame package (forgot the name offhand) couldn't blast from his
hands. These are just details.
barak