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Re: [BNW] PP: Sentinel
> Looks good to me. I'd put the light sleeper and alert edges in the
> archetype, instead of the power package.
Yeah, I figure that would be a few too many quirks to include as part of
the PP.
> Stunts should include something along the lines of what you described - the
> ability to gain facts and clues that normal folks can't get.
One I was thinking of was a "Lock-on" trick where he could "memorize" a
scent or noise or taste or image with an extra success on a tracking or
scrutinize roll and then be able to make a hard(10) perception test to
recognize it if he runs into it again. I guess there would a limit to the
number he could memorize, like 2x his smarts?
-Theo McCracken, whose thoughts and ideas are solely his own and do not,
in any way, reflect those of Jefferson Lab or its staff. Unless of
course there is any money to made off those ideas, in which case the lab
says: "Gimme, gimme, gimme!"