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Re: [BNW] bargainer





Spacedog wrote:

> Phil wrote:
>  > At 10:56 AM 2/10/2000 -0800, you wrote:
>  > >Also with the totems we have now not only do you get the powers you get the
>  > >dissadvantages.
>  > >As was already mentioned someone can steal your totem. If that happens you
>  > will
>  > >need to make a new one  after a week  and a diff 30 spirit roll.
>  > >This package has the potential to be powerful but not without time.
>  > >
>  > >
>  > >
>  > >Spacedog
>  > >
>  >
>  > I think, however, that the Bargainer with the Goliath totem has the largest
>  > cheese potential.
>
> Of the choices for a delata totem that is the best choice right now. I don't
> think that is that bad though. The bargainer may have to stay as the goliath if
> they get hurt beyond what their normal from could take.
> I see the mimic as being more useful. You are supposed to work a group. Can't you
> just barrow you allies powers at times.
>

When we first played BNW we has a blaster, a teleporter and a Bargainer (mimic).  In
ocmbat the blaster really cleaned up, and that was without the bypass armor part of
his power(we forgot about it).  I had fun as a teleporter, though wasn't that good at
combat (this is before clarification from matt about things like teleporting objects
into someone/teleporting people into other) and the bargainer found himself rather
useless.  He could mimic blaster, but his shooting wasn't that great. (2d6+2?) and as
a Teleporter, he was useless.. his navigation rolls would have been 2d6-5, since he
didn't have the navigation skill.  Not to mention he had no tricks for these
packages.


A mimic bargainer has a lot of potential, but isn't that good starting out, unless
you only ever mimic one package and then buy up the skills for it.  (And then you are
a single power barganer with some limitation as to when you can use the power)

 - Doug