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Re: [BNW] My group's power packages



Spacedog wrote:

>         Yeah but you have to hit someone and get a raise(or is it more I
> don't have the book nearby) on the navigation roll to get this trick off.
> Also they are not ussualy good in combat otherwise.

    Perhaps you're right.  I keep forgetting that BNW only uses d6's rather
than all the dice, like Deadlands.  I do firmly believe there is a way around
any of the packages, it's just tough to find it sometimes.

>         Telekinetics can be nasty with the special martial arts.
>         Goliaths as players aren't bad. there is enough social stigamatta
> to being one to keep them in line. They ternd to be only comabt then which
> limits there overall usefullness.

    That was my thinking as well.  I wouldn't want to play one myself, just
because they're kind of limited when it comes to social situations.

>         The Tough can be trouble. you have to remeber they can't dish out
> the damage and that things like a screamer and forms on nonlethal  attacks
> (gas) still affect them.

    I was also thinking of stuff like dropping them in pits and tossing them
great distances (sure, it doesn't hurt, but it gets rid of them for a while).
--
Bob Fletcher
bobfletch@erols.com

Elder Gods, Shmelder Gods.  Who believes in that baloney, anyway?
Hastur, Hastur, Hastur.  See, nothing hap-