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Re: [BNW] Giants



Well lets see, I guess there could be several disadvantages to being a 
Giant.  One that was mentioned was of course being such an obvious target.  
Being so huge, people shooting at him would have some major bonuses.  In 
fact being so large, I would almost not allow the Giant to take any Dodge 
actions.

Also someone mentioned that perhaps there could be some sort of strain on 
the Giant's body.  Perhaps his circulatory system can't handle such a 
massive body.  Actually you could use that penalty for anything - like his 
respiratory sytem (maybe he could get winded easily).

If I rember Maul correctly, he always had some major psychological problems 
every time he got really large.  Could do something like this for him as 
well.  Lowering of intelligence, increasing of savagery and rage - all sorts 
of things.

Also one last thing to consider is that unlike a Giant, a Goliath's power is 
always "on".  If some yahoo sneaks up and shoots a Goliath in the back, he 
still gets his increased Size and armor to protect him.  If said yahoo 
sneaks up and shoots a Giant in the back before he has "grown", then in all 
likelyhood, he is scewed.  As a gamemaster, I can think of all sorts of 
situations to utilize a weakness like that.

--Blue Streak


>
>The problem would seem to be that the current Goliath package is 
>"balanced."
>  For the powers it gives you (+2 Size, +5 Strength, armor), there are
>quirks to balance it.  These powers are fairly...well, powerful.  But for
>the sake of arguement, let's say that the quirks and powers of the package
>balance.
>
>In that case...a hypothetical "Growth" power package would give you at 
>least
>the same powers.  I'm not sure what general quirks (consistent for anyone
>taking the package) might make up for the loss of the Obvious and Ugly
>quirks which would be lost since the Grower can turn the power on and off.
>Plus, theoretically he might be able to grow even larger than a Goliath.
>
>Nor does it seem like the associated powers would get weaker.
>
>The only thing I can think of right off hand would be some kind of
>heart/physical strain sort of thing (along with Slow).  Maybe...
>
>+2 Strength, +1 Size, +3 Armor for each level of Growth used, up to a
>maximum of 5 levels useable.
>
>Quirks:  Slow - -1 Speed per level of Growth used.
>Strain:  At the end of each round, the Grower must make a Strength roll
>using their power-unmodified Strength.  The TN is 5, with a +1 for each
>level of growth used.  If they fail to make this roll, they take 1 wound 
>per
>5 points they failed the roll by to each location, and must make a Stun
>check.
>
>*shrug* Or something like that...
>
>>--The Blue Streak - speedster extraordinare

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