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Re: [BNW] Giants
Blue Streak wrote:
>
> So I know that their is a "Shrinker" package (I don't have the gamemaster's
> book, but I have looked through it), but I was wondering if anyone had
> written up rules for a "Grower" package? Someone who uses their Delta
> powers to grow to tremendoes size - sorta like Image's Maul character, but
> not nearly that extreme of course (unless he was a very powerful Alpha NPC
> or something).
Don't know of any yet, so it's prime ground for a new Archetype...
Hmm...
> Is there anything like that on the BRW fan-sites out there? I have a
> friend who is interested in that concept. Also I think it would be a
> good idea since you could have the power of a Goliath, but could work in
> some other sort of disadvantage for the package than the Ugly as Sin one
> the Goliath's are tagged with.
Some obvious ones that come to mind are Clumsy, Hefty or Slow... Or
perhaps a special one like "Overstrengthed: The Hero has so much
strength at this point that they cannot control themselves. Whenever
they attempt to hold anything, they must make a Smarts roll vs.
Challenging(10) to avoid crushing it with their full strength. If they
succeed, the item they are holding take 1D6 damage; if they fail, it
takes their full boosted Strength damage, as per a Grab."
For a really quick Grower package, reverse the Shrinking power but
keep the Armor power: i.e.:
Growing: In one action, the hero can grow herself and her clothes (but
nothing else) up to the size of a two-storey building or return to her
regular stature. For each point of increae in Size, the hero add +1 to
their TN for all stealth-related rolls.
Armor: As the hero gets bigger, their bones and muscles become tougher
to handle the added mass. For each point of increase in Size, the
hero gets armor +2/--.
(The above was directly paraphrased from the Shrinker package in
Ravage Planet.)
However, we could be a bit more creative:
Growing: For each action the hero spends concentrating, she may
increase her Size by 1 level, up to a maximum of 10. For each point
in Size increase, they gain +2 Strength, -1 Speed, and armor +2/--.
If one Size level above their normal, they gain Obvious(3); when
grown to more than one Size leve above normal, they gain Obvious(5).
For the Hulk variant, decrease -2 Smarts for every Size increase,
and add a point of Crazy per increase. You may want to also add
Bloodthirsty and/or Savage when appropriate (say, after 2 Size increase
and after 5 Size increases).
Just some thoughts...
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- References:
- [BNW] Giants
- From: "Blue Streak" <bluestreak221@hotmail.com>