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Re: [BNW] Giants



Blue Streak wrote:
> 
> So I know that their is a "Shrinker" package (I don't have the gamemaster's
> book, but I have looked through it), but I was wondering if anyone had
> written up rules for a "Grower" package?  Someone who uses their Delta
> powers to grow to tremendoes size - sorta like Image's Maul character, but
> not nearly that extreme of course (unless he was a very powerful Alpha NPC
> or something).

Don't know of any yet, so it's prime ground for a new Archetype...

Hmm...

> Is there anything like that on the BRW fan-sites out there?  I have a
> friend who is interested in that concept.  Also I think it would be a 
> good idea since you could have the power of a Goliath, but could work in
> some other sort of disadvantage for the package than the Ugly as Sin one
> the Goliath's are tagged with.

Some obvious ones that come to mind are Clumsy, Hefty or Slow...  Or
perhaps a special one like "Overstrengthed:  The Hero has so much
strength at this point that they cannot control themselves.  Whenever
they attempt to hold anything, they must make a Smarts roll vs.
Challenging(10) to avoid crushing it with their full strength.  If they
succeed, the item they are holding take 1D6 damage;  if they fail, it
takes their full boosted Strength damage, as per a Grab."

For a really quick Grower package, reverse the Shrinking power but
keep the Armor power:  i.e.:

Growing:  In one action, the hero can grow herself and her clothes (but
nothing else) up to the size of a two-storey building or return to her
regular stature.  For each point of increae in Size, the hero add +1 to
their TN for all stealth-related rolls.

Armor:  As the hero gets bigger, their bones and muscles become tougher
to handle the added mass.  For each point of increase in Size, the
hero gets armor +2/--.

(The above was directly paraphrased from the Shrinker package in
Ravage Planet.)

However, we could be a bit more creative:

Growing:  For each action the hero spends concentrating, she may 
increase her Size by 1 level, up to a maximum of 10.  For each point
in Size increase, they gain +2 Strength, -1 Speed, and armor +2/--.
If one Size level above their normal, they gain Obvious(3);  when
grown to more than one Size leve above normal, they gain Obvious(5).

For the Hulk variant, decrease -2 Smarts for every Size increase,
and add a point of Crazy per increase.  You may want to also add
Bloodthirsty and/or Savage when appropriate (say, after 2 Size increase
and after 5 Size increases).

Just some thoughts...
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