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[BNW] [Matt] Continuum and Transferring Skill Points
>>From: talespinner@mindspring.com
Subject: Re: [BNW] [Matt] Pulling Punches
Perhaps you could just rule for each success on the to-hit roll, you can
subtract one die of your choice from damage, i.e. roll the dice and then
take away the die that you want for each success. This would represent the
precision needed to graze a target. Feel free to write this up as a trick,
as I have a deadline for the Continuum time travel RPG (Matt, are you
reading your copy of Continuum? I read your book!) :)<<
I'm working on it Caias. Slowly but surely. It's on my nightstand, and I'm
about a quarter of the way through it. So far, not bad. ; ) But I'm a sucker
for time travel stuff.
And from Steve Crow:
>>The rules talk about splitting your skill points on page...81 or so. You
can use 2 Spirit points to buy 1 level of Strength (or Speed, or Smarts)
Skill.
It isn't clear that this is talking about initial character creation _only_,
and it's not in that section. But assuming it is so...
Why would you?
The rules put _no_ limit on where you can spend Skill Points, or the
purchase of positive and negative quirks.
So...a character with 9 Strength Skill Points could buy 5 points of Strength
Skills, and then use the remaining points to buy 4 points of Positive
Quirks.
This character could also then take 4 points of Negative Quirks and put the
resulting skill points into _another_ attribute.
In this manner, you can "transfer" up to 10 points (the cap on Negative
Quirks) from one Attribute's skill points to another.
There seems to be an unstated restriction that you can only buy Positive
Quirks with points from Negative Quirks. However, this is NEVER stated in
the rules.<<
Actually, if you do things in the order they're stated in the book, this
happens naturally. It's only if you start backtracking that you run into
those kinds of problems. There's a reason they're in the order they're listed
in the book. For the record, you can only buy positive quirks with points
from negative quirks.
>>Previous games such as Deadlands and Hell on Earth seem to vary on this.
It
doesn't seem to have hurt HoE that you can spend your skill points where
ever you wish.
It is also simpler simply to spend the points wherever you wish, rather than
have a subsystem that limits where you can spend them (i.e., Strx3 in
Strength skills, Speedx3 in Speed skills, etc.). Simplicity isn't
necessarily always better, but it often is.
Yes, that might lead to a congregation of skills in one attribute, but:
A) Hell on Earth demonstrates this is not necessarily a problem
B) Such "congregating" tends to be its own punishment. If a character
really "transfers" all 10 of his Spirit points over to Speed, he's going to
suffer in the Spirit and Spirit-based skill department.
With that in mind, one of two things seem necessary:
1) A clear ruling stating that Positive Quirks can only be bought with the
points from Negative Quirks
2) Lifting of the cap<<
Let's go with #1! I thought it was clear already, but apparently not.
Thanks for playing!
Matt Forbeck
AEG