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Re: [BNW] New Power Packages





Kirk Monsen wrote:

> First-  The thrower.  Skilled with precision aim, this
> delta almost never misses it's mark when throwing
> something.

This is cool - a bit like Longshot way back in the X-Men

> Powers:  +5 to throwing attacks, +5 to speed rolls for
> initiative.

Maybe a bonus to strength for purposes of range instead of the init.
bonus? Just a suggestion.

> Tricks:  Throwing extra far - use the throwing trick I
> suggested for goliaths a while back.  Each extra
> success increases maximun range by making the thrown
> object act like it is one size smaller.

Although I suppose you could just use this instead =)

> Confidence Man (yes, I know this is the long-hand form
> of Con Man, they're quite similar)- Some people exude
> confidence and are gifted in giving it to others.
>
> Powers:  +5 on all persuasion rolls
>          +3 on all bravery rolls for the Con Man and
> any present allies with him (line of sight)

I'm just thinking about how bad this one could get if you take all the
edges that give you bonuses to persuasion - one of the players in my
group took a bargainer and made him pretty, famous, gave him the voice,
he may have had a code of honour...ended up with bonuses up the wazoo,
then he took the trick which allows you to make a new friend every time
you succeed a friendly persuasion by 10 or more...he had _lots_ of
friends by the end of the adventure =)

Nick