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Re: [BNW] New Power Package : Fu Fighter
Spacedog wrote:
> > > > Tricks:
> > > > Friend of Darkness: Your senses have been honed to razor-sharpness by
> > > > years of training and experience - you suffer no penalties for darkness
> > > > or any other impairment of vision when in close combat. If you make a
> > > > Spirit(5) roll (which takes an action), this benefit extends to ranged
> > > > combat. The Spirit roll represents you extending your other senses to
> > > > gain a sense of the area.
> > > What about limiting the ranged part of this to non-firearm attacks? I can
> > > easily see an archer fireing blindfolded, but somehow a martial artist using
> > > a pistol in total darkness doesn't seem quite right.
> >
> > <shrug> Sure, but I can also see the Ex-Special Forces guy (who was left for
> > dead in the jungles of Laos by his unit but nursed back to health by a group of
> > old monks) doing a bit of 'Zen shooting'.
>
> It's still powerful as is. Try upping the TN if you are going to make it that
> broad.
>
> Maybe but I would suggest a Tn 10 spirit roll for all of them. Each extra sucess
> allows for another round to use the power with having to try again.
This sounds good - I was wondering how I could tie in extra successes. The other
possibility is that every success on a Spirit(5) roll reduces the penalty for darkness
by 2 for a number of rounds equal to the PCs Spirit.
> I say it would get though but you have to any armour. but the higher the rating the
> harder it is to find a weakspot. so you would need 3 extra sucesses for 10 4 for 15
> etc. There is a weakpoint in any armor even one from a power. It takes another
> power to find it. Just like the sonic blast of a screamer bypasses armor so can
> this blow with enough sucesses. Just don't think you are getting past some one in
> armogeddon armour.
I was trying to make a martial arts equivalent to the Gunner trick, which has the same
sort of restrictions, but this could work too - instead of a flat two successes to
bypass any and all armour if the Guide allows it, this trick could bypass 5 points of
armour per success, including force fields and innate armour. Comments?
The sonic screamer power is fairly different to a punch from a fighter - I have no
problems with a screamer byapssing a tough's armour completely. On the other hand, I
have no problem with a Fu Fighter getting through the armour on an Armageddon suit -
the humour value alone makes it worthwhile =)
> They may become too much like a bouncer then.
Some of the powers are the same, but the feel is very different, and that's what's
important - to me at least.
Nick