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Re: [BNW] New Power Package : Fu Fighter





Spacedog wrote:

>  > > > Tricks:
>  > > > Friend of Darkness: Your senses have been honed to razor-sharpness by
>  > > > years of training and experience - you suffer no penalties for darkness
>  > > > or any other impairment of vision when in close combat. If you make a
>  > > > Spirit(5) roll (which takes an action), this benefit extends to ranged
>  > > > combat. The Spirit roll represents you extending your other senses to
>  > > > gain a sense of the area.
>  > > What about limiting the ranged part of this to non-firearm attacks?  I can
>  > > easily see an archer fireing blindfolded, but somehow a martial artist using
>  > > a pistol in total darkness doesn't seem quite right.
>  >
>  > <shrug> Sure, but I can also see the Ex-Special Forces guy (who was left for
>  > dead in the jungles of Laos by his unit but nursed back to health by a group of
>  > old monks) doing a bit of 'Zen shooting'.
>
>  It's still powerful as is. Try upping the TN if you are going to make it that
> broad.
>
>  Maybe but I would suggest a Tn 10 spirit roll for all of them. Each extra sucess
> allows for another round to use the power with having to try again.

This sounds good - I was wondering how I could tie in extra successes. The other
possibility is that every success on a Spirit(5) roll reduces the penalty for darkness
by 2 for a number of rounds equal to the PCs Spirit.

> I say it would get though but you have to any armour. but the higher the rating the
> harder it is to find a weakspot. so you would need 3 extra sucesses for 10 4 for 15
> etc. There is a weakpoint in any armor even one from a power. It takes another
> power to find it. Just like the sonic blast of a screamer bypasses armor so can
> this blow with enough sucesses. Just don't think you are getting past some one in
> armogeddon armour.

I was trying to make a martial arts equivalent to the Gunner trick, which has the same
sort of restrictions, but this could work too - instead of a flat two successes to
bypass any and all armour if the Guide allows it, this trick could bypass 5 points of
armour per success, including force fields and innate armour. Comments?

The sonic screamer power is fairly different to a punch from a fighter - I have no
problems with a screamer byapssing a tough's armour completely. On the other hand, I
have no problem with a Fu Fighter getting through the armour on an Armageddon suit -
the humour value alone makes it worthwhile =)

> They may become too much like a bouncer then.

Some of the powers are the same, but the feel is very different, and that's what's
important - to me at least.

Nick