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Re: [BNW] Stunts
In a message dated 10/18/99 11:32:07 PM Eastern Daylight Time,
kilfoilm@nbnet.nb.ca writes:
<< In fact, it might be suggested that a general rule is Tricks do
extra things, while stunts are just special effects on existing
actions...
Hmmm.. Maybe it should just be better not to try to define it all..
;)
>>
I feel that if stunts are manly just for show i.e. telaporting your costume
on or making light without doing damage they should be cheeper then five
points. During character creation I think they should be purchasable for 1
point of negative quirks or for 2 points as a skill. In game they should be
free, not easy to learn but free. By this I mean the first time you try a
stunt you have to make a spirit roll against say a TN of 20 or 25. If you
fail the power goes off in an uncontrolled manor of the guides choice. If
you succeed you manage to pull the stunt off and decrees the target number by
2 for next time. You also decrees the target number by 2 for every raise
that you get.
Ex: you are trying to teleport your costume on to your body and have never
done this before so the target number is 20. You make your spirit roll and
get 30, two raises the next time you try this stunt you will only have to
beet a 14.
This process continues until the target number becomes low enough for it to
be an automatic success. Once this happens you have learned the stunt and
can do it at will.
How does that sound to people?
The madprophet