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Re: [BNW] Some story ideas...



And now here with some reviews, is DeadTim....

>THE GREAT TRAINING ROBBERY:  Several young deltas have been
>    rounded up recently by Delta Prime, and it's up to the 
>    heroes to rescue them before they are indoctrinated (i.e.,
>    brainwashed).  (Originally, I was thinking that the
>    deltas were being transported between two cities by a 
>    train, hence the punny title.)

I like this one, and it will be in my game in the next few adventurers.  I
*will* be putting it on a train, too!  Heck, if it works for Deadlands, it
can work for BNW!

>SUPERIORITY COMPLEX:  A rogue delta who thinks that regs are 
>    beneath him/her, nothing more than cattle or sheep, builds
>    him- or herself a "secret" complex from which they attack
>    mankind.

Hurrmm... Not sure I like this one.  Maybe need to flesh it out a bit.
Howzabout good ol' Delta Prime actually (secretly) *FUNDS* this guy - his
attacks are so vicious that they are excellent to sway ever fickle public
opinion against unregistered Delta's.  The rogue is so twisted, he doesn't
care about that - anything to strike back at the sheep.  


>CONFERENCE INTERFERENCE:  A controversial conference on "Deltas 
>    and Society" is being held in a non-American city.  Delegates
>    from all over the world are going to be there, including 
>    some representatives from the American Defiance and Delta 
>    Prime.  Someone will plant a bomb at the conference, but the
>    guilty party is never obvious...

Yes, this is Good Stuff (tm).  I hope Matt comes up with alot of splinter
groups within the Defiance. =)


>BORDER CROSSING:  The United States Senate proposes to make manditory 
>    screening for Deltas a part of every border crossing and 
>    international airport.  The heroes might try squashing the
>    bill by a little political maneuvring, or squashing the bill-
>    maker by less gentle means.  (Not really easily fit within the
>    Martial Law setting, but...)

I like this idea, but only as background. I like to give my players news
bites, and this will fit right in as something that over the next year is
tossed around in congress.


>GOV'NER:  The first (secretly) delta candidate for Governer of a
>    state may rise to power -- as long as the fact that he or she
>    is a delta stays quiet...  They may also need some (covert)
>    help in rising to power...

This could also be a good idea to use the Gov'ner as a Gandalf.  (By
'Gandalf', I mean the old crotchety NPC that semi-directs the PC's and
helps them on their way when they need help.  Think about it: A group of
PC's who work for the Gov'ner as part of his retinue, are actually rogue
Delta's who do their best to keep him in office....)


>BANK ROBBERY:  Some sensitive papers/films reels/computer disks are
>    stored in a bank security deposit box.  If the information is 
>    every released it could potentially damage the case against deltas,
>    or embarrass Delta Prime or the Presidency.  The heroes must 
>    break in and snatch the information  -- if working for Delta Prime,
>    to "protect the public";   if working for the Defiance, to "free
>    and inform the public".

Nice... A lot of pre-work to get the bank security set up juuuust right.
Don't want to make it tooo easy on the heroes.


>BABY SITTING:  What if a baby, shortly after being born, expresses their
>    Goliath powers?

Amusing, to say the least.


>MIS-TAKEN IDENTITY:  A civilian reg is trying to give the Defiance
>    a bad name by perpetrating acts of violence and crime openly in 
>    the name of the Defiance.  Somehow, the police and Delta Prime
>    arive just /after/ they leave...

Ah yes.  Part of a theme that I'm using in my game is the secret power of
reg's.  Meaning, reg's who use their brains can be sometimes *just* as
effective as Delta's.


>CLEANING HOUSE:  (A Delta Prime Adventure)  There are some members of
>    Delta Prime who are corrupt, and they need to be removed for the
>    benefit of the whole.  A TWIST:  The heroes are members of the 
>    Defiance who are captured and offered a choice by Charlie Parker
>    herself:  she needs someone to expose some of the less savoury
>    members of the organization, and isn't sure that she can trust
>    her people internally, so she needs people from "outside" to 
>    investigate for her.

Ahh, two Delta Prime adventures.  How I would love to run them.  But like I
said in a past post, I'm anal when it comes to continuity.  I'll wait until
I get the DP source book.

>BLACK OPS:  (A Delta Prime Adventure):  Fresh out of the Delta Academy,
>    the heroes are given a deep cover assignment:  stage their 
>    defection from Delta Prime, for the purpose of infiltrating 
>    the Defiance and exposing it from within.  Will they become
>    sympathetic to the Defiant's cause?

Great way to start out the PC's... =)


DeadTim
"The only good Tim, is a DeadTim."