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Re: [BNW] Some story ideas...
And now here with some reviews, is DeadTim....
>THE GREAT TRAINING ROBBERY: Several young deltas have been
> rounded up recently by Delta Prime, and it's up to the
> heroes to rescue them before they are indoctrinated (i.e.,
> brainwashed). (Originally, I was thinking that the
> deltas were being transported between two cities by a
> train, hence the punny title.)
I like this one, and it will be in my game in the next few adventurers. I
*will* be putting it on a train, too! Heck, if it works for Deadlands, it
can work for BNW!
>SUPERIORITY COMPLEX: A rogue delta who thinks that regs are
> beneath him/her, nothing more than cattle or sheep, builds
> him- or herself a "secret" complex from which they attack
> mankind.
Hurrmm... Not sure I like this one. Maybe need to flesh it out a bit.
Howzabout good ol' Delta Prime actually (secretly) *FUNDS* this guy - his
attacks are so vicious that they are excellent to sway ever fickle public
opinion against unregistered Delta's. The rogue is so twisted, he doesn't
care about that - anything to strike back at the sheep.
>CONFERENCE INTERFERENCE: A controversial conference on "Deltas
> and Society" is being held in a non-American city. Delegates
> from all over the world are going to be there, including
> some representatives from the American Defiance and Delta
> Prime. Someone will plant a bomb at the conference, but the
> guilty party is never obvious...
Yes, this is Good Stuff (tm). I hope Matt comes up with alot of splinter
groups within the Defiance. =)
>BORDER CROSSING: The United States Senate proposes to make manditory
> screening for Deltas a part of every border crossing and
> international airport. The heroes might try squashing the
> bill by a little political maneuvring, or squashing the bill-
> maker by less gentle means. (Not really easily fit within the
> Martial Law setting, but...)
I like this idea, but only as background. I like to give my players news
bites, and this will fit right in as something that over the next year is
tossed around in congress.
>GOV'NER: The first (secretly) delta candidate for Governer of a
> state may rise to power -- as long as the fact that he or she
> is a delta stays quiet... They may also need some (covert)
> help in rising to power...
This could also be a good idea to use the Gov'ner as a Gandalf. (By
'Gandalf', I mean the old crotchety NPC that semi-directs the PC's and
helps them on their way when they need help. Think about it: A group of
PC's who work for the Gov'ner as part of his retinue, are actually rogue
Delta's who do their best to keep him in office....)
>BANK ROBBERY: Some sensitive papers/films reels/computer disks are
> stored in a bank security deposit box. If the information is
> every released it could potentially damage the case against deltas,
> or embarrass Delta Prime or the Presidency. The heroes must
> break in and snatch the information -- if working for Delta Prime,
> to "protect the public"; if working for the Defiance, to "free
> and inform the public".
Nice... A lot of pre-work to get the bank security set up juuuust right.
Don't want to make it tooo easy on the heroes.
>BABY SITTING: What if a baby, shortly after being born, expresses their
> Goliath powers?
Amusing, to say the least.
>MIS-TAKEN IDENTITY: A civilian reg is trying to give the Defiance
> a bad name by perpetrating acts of violence and crime openly in
> the name of the Defiance. Somehow, the police and Delta Prime
> arive just /after/ they leave...
Ah yes. Part of a theme that I'm using in my game is the secret power of
reg's. Meaning, reg's who use their brains can be sometimes *just* as
effective as Delta's.
>CLEANING HOUSE: (A Delta Prime Adventure) There are some members of
> Delta Prime who are corrupt, and they need to be removed for the
> benefit of the whole. A TWIST: The heroes are members of the
> Defiance who are captured and offered a choice by Charlie Parker
> herself: she needs someone to expose some of the less savoury
> members of the organization, and isn't sure that she can trust
> her people internally, so she needs people from "outside" to
> investigate for her.
Ahh, two Delta Prime adventures. How I would love to run them. But like I
said in a past post, I'm anal when it comes to continuity. I'll wait until
I get the DP source book.
>BLACK OPS: (A Delta Prime Adventure): Fresh out of the Delta Academy,
> the heroes are given a deep cover assignment: stage their
> defection from Delta Prime, for the purpose of infiltrating
> the Defiance and exposing it from within. Will they become
> sympathetic to the Defiant's cause?
Great way to start out the PC's... =)
DeadTim
"The only good Tim, is a DeadTim."