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Re: [BNW] Teleporters



At 06:11 AM 10/18/99 -0700, you wrote:

>Can one teleport objects? It would seem kinda wierd that one can only
teleport
>sapients. Obviously, one teleports the objects on one's body, but what about
>stuff one's holding? How big can that get i.e. is there a weight limitation?
>If one teleports a foe into an object, doing the "regular damage" (by which I
>assume 5d6+10 is meant), how does that damage manifest, i.e. what does it
look
>like? Does that really bypass all armor, including "built-in" armor like the
>Tough has? If so, teleporters have a pretty disturbing attack, there, as long
>as there's stuff to teleport people into. Can one teleport someone into
>someone else? If so, do they both take damage?

I would rule that yes, you can teleport objects up to 1/2 the teleporters
weight.  Teleporting an object into someone would constitute an attack as
per the rules - but damage varying as to the size of the object (though not
going over the 5d6+10 damage limit).  As far as armor goes - good question!
 If I *had* to say, I would rule that all artificial armor is negated, and
only natural armor applies.  Yes, I know, that's nasty - there should be
some type of limiter in there... I'll try and come up with a kludge and let
you know.  As far as teleporting someone into someone else... Hmmm...
Um.... My mom's calling me, gotta go. (DeadTim.AvoidQuestion(TRUE)).

>Also, are vector and inertia maintained when one is teleported? This is
>relevant, for example, if one is falling and teleports to the ground. If
>inertia is maintained, one can still hit the ground pretty hard. When one
>teleports, is there a "pop" when the air rushes in to fill in the empty
space?
>If not, why not? Is there "castling", i.e. the space the teleporter
vacated is
>replaced by whatever stuff (air or water) is in the place the character ends
>up, so no pop?

I would rule that removing inertial is a Trick, and thus has to be
purchased. (Mebbe one extra success on a T-Port roll?).  I would also rule
that yes, there is a distinct sound when teleporting. *However*, perhaps I
sense another Trick? Something like a 'slow' teleport... You consciously
teleport to the alternate location very slowly (giving air the opportunity
to seep into your location).  Each round delayed in teleporting lowers the
volume, etc.  *** Note that the preceeding was off the top of my head.
Move along...

>BTW, I'd like to end this note by mentioning that part of the reason I'm
>asking this is I really like BNW's alternate-history background,

Oh yeah.  Me too.  Looking forward big time to what follows...

> and I'd like
>to play a workable Teleporter in it. (Pert of the reason I asked about
>objects, and whether their orientation has to be the same, is because I'd
like
>to be able to have a character that can teleport his costume onto himself, by
>having it folded-up in his pocket and touching it.)

Hmmmm.... Maybe there should be a lower 'level' type of Trick.  A Trick
that is for the most part cosmetic, and has little impact on the game. Oh,
let's call them a 'Stunt' (*bows to Marvel Super Heroes*).  'Stunts' cost
maybe 5 points, as opposed to the 10 that Tricks cost.  Something like your
'Costume Teleport' would be a Trick (obviously, thus my reason for this
paragraph).

What do you guys think?


DeadTim
"The only good Tim, is a DeadTim."