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[BNW] New power package: Broadcaster



Here is a power package that will be playing a large part in the next phase 
of my game.

The Broadcaster.

Broadcasting:
This power allows the hero to project radio waves and use them to transmit 
information.  To send a signal on an open channel the hero must make a smarts 
roll against a TN 5.  To break in on an existing signal is a contested roll 
against the signal strength.  A collage radio station would have a strength 
of 1d6 while a major commercial station would have a strength of 5d6 or more. 
 For every three miles between the character and the transmitter of the 
signal reduce the signal strength by 1d6

Receiving:
This allows the hero to receive radio wave transmissions this includes things 
like CB's police radios, ham radios, as well as commercial stations.  The 
hero can tune in a station by beating a target number of 5 on a smarts roll.  
For every d6 of signal strength a station has he receives a +1 to his roll.

Quirks:
heroes with this power also have the oblivious quirk due to all the noise in 
their head.

Tricks
Pre sets:
this trick allows a hero to return to any station he has tuned in before with 
at least to raises.

Jamming:
This trick allows a hero to stop all radio communication within 4 inches per 
die of smarts he has.  This requires a contested roll against the highest 
signal strength in the area.

Split concentration:
this trick removes the heroes oblivious quirk and gives him a +2 on any rolls 
to avoid being distracted.  

well what do you folks think 

the madprophet