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[BNW] New power package: Broadcaster
Here is a power package that will be playing a large part in the next phase
of my game.
The Broadcaster.
Broadcasting:
This power allows the hero to project radio waves and use them to transmit
information. To send a signal on an open channel the hero must make a smarts
roll against a TN 5. To break in on an existing signal is a contested roll
against the signal strength. A collage radio station would have a strength
of 1d6 while a major commercial station would have a strength of 5d6 or more.
For every three miles between the character and the transmitter of the
signal reduce the signal strength by 1d6
Receiving:
This allows the hero to receive radio wave transmissions this includes things
like CB's police radios, ham radios, as well as commercial stations. The
hero can tune in a station by beating a target number of 5 on a smarts roll.
For every d6 of signal strength a station has he receives a +1 to his roll.
Quirks:
heroes with this power also have the oblivious quirk due to all the noise in
their head.
Tricks
Pre sets:
this trick allows a hero to return to any station he has tuned in before with
at least to raises.
Jamming:
This trick allows a hero to stop all radio communication within 4 inches per
die of smarts he has. This requires a contested roll against the highest
signal strength in the area.
Split concentration:
this trick removes the heroes oblivious quirk and gives him a +2 on any rolls
to avoid being distracted.
well what do you folks think
the madprophet