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Re: [BNW] Re: bnw-digest.19990926




> > It is--if the books were planned a year down the line then the
perception
> > would be wrong--But  in this case those books, BNW Rulebook and Ravaged
> > Earth were  out within a span of time that the proofs probably sat side
by
> > side for final approval--and that's a cheat, it intentional sorting of
> > information in an attempt to make me spend 55.00 dollars on a game
rather
> > than merely 30.00.
> > I should be able to make that decision based on the quality of the
> > material--not based on the fact that if I want mentalist packages, or
what
> > have you that I need to buy the next book.
> >
> This is pretty unfair, given that many games are distributed with more
> than just one book at the same time.

What would have been better- to make
> one giant book with all of the information in there?
(Yes if possible--and affordable)

But in the real words--No but as it stand 16 packages were planned as of the
BNW rulebook printing, since they are mentioned in the Back of the BNW
rulebook itself--having those 16 packages would have gone a long way to make
me less miffed about the design--it wasn't that they were shipped
simultaneously it's that they new when the BNW rulebook was printed that
those there would be more packages and how many....

  Where would you have
> made the cut?  The other packages are not _required_ to play the game.
> They are pretty cool, and give more options, but realistically you can
> play with just the packages in the basic book.  I personally want as much
> information as I can get it as soon as I can get it.
>


They aren't but then again neither are Vampires, Aquarians, or about 20 or
so other pages that are in the main rulebook that could have been shifted to
Ravage Earth in exchange for the packages...

And my personal preferences are not Bruiser types  which are the bulk of the
BNW archetypes in the  rulebook--Bouncer, Scrapper, Goliath, Gunner are all
"bruisers" combat oriented archetypes, nothing wrong with being able to
fight but when that's the majority of archetypes you present--its lopsided
instead of more balanced--One mental type, one magic type, one bruiser type
etc.would at least produced a rounder picture of the world--as it stands it
creates a very limited variance in a group larger than three people.


> BTW, as far as your question on how to make totems, I'm sure I remember
> something in there...  but I don't have my rulebook handy.  As soon as I
> do, I'll reply...

I didn't ask about totems, but  I seem to recall them mentioning it in the
rulebooks---must be the size of a cellphone? breadbox? something visible
enough to attract attention at least among other things...