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Re: [BNW] First impressions
>I think that this approach would change what they are trying to do. If
>you could pick powers and minmax them, it would take away some of the feel
>of the game. I was utterly surpirsed to learn about the packages, then
>utterly surprised to learn that they actually worked! I do think that the
>bargainer is horribly out of place though...
Min/maxing still occurs with the use and abuse of quirks.
>All of the rules you need to play are there. Most games come out with
>expansions to the rules later to expand upon complicated aspects... and I
>view the Bargainer and the Gadgeteer as complicated. and Alphas? Mat has
>already said that they will not be coming back full force, so that is sort
>of moot.
Two things:
1) All the rules are not available. Off the top of my head - How do you
create a Totem?
2) There's a difference between providing a complete game and expanding on
it, and selling an incomplete item with the deliberate intent to force
future sales. Deadlands did the former, I feel that BNW did the later, and
that HoE was borderline.
>If your store wont let you look at an open book long enough to see if you
>want it, then you are shopping at the wrong store! You might as well shop
>over the internet and save money if that is the case! Sorry, a peeve of
>mine since I work in a game store part time...
Actually - the local game store stopped catering to the RPG crowd
adequately. If it wasn't for a friend who manages a local comic store, I'd
buy everything over the internet.
Either way - there still isn't a game store who will let you read something
cover to cover. I can thumb through, but no one will let you heavy read
it.
-------------------
Allan Seyberth
darious@darious.com
Why did the chicken cross the road?
H. Ross Perot:
I'm crossing. I'm not crossing....