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Re: [BNW] First impressions



>I think that this approach would change what they are trying to do.  If
>you could pick powers and minmax them, it would take away some of the feel
>of the game.  I was utterly surpirsed to learn about the packages, then
>utterly surprised to learn that they actually worked!  I do think that the
>bargainer is horribly out of place though...

Min/maxing still occurs with the use and abuse of quirks.

>All of the rules you need to play are there.  Most games come out with
>expansions to the rules later to expand upon complicated aspects... and I
>view the Bargainer and the Gadgeteer as complicated.  and Alphas?  Mat has
>already said that they will not be coming back full force, so that is sort
>of moot.

Two things:
1)  All the rules are not available.  Off the top of my head - How do you
create a Totem?
2)  There's a difference between providing a complete game and expanding on
it, and selling an incomplete item with the deliberate intent to force
future sales.  Deadlands did the former, I feel that BNW did the later, and
that HoE was borderline.

>If your store wont let you look at an open book long enough to see if you
>want it, then you are shopping at the wrong store!  You might as well shop
>over the internet and save money if that is the case!  Sorry, a peeve of
>mine since I work in a game store part time...

Actually - the local game store stopped catering to the RPG crowd
adequately.  If it wasn't for a friend who manages a local comic store, I'd
buy everything over the internet.

Either way - there still isn't a game store who will let you read something
cover to cover.  I can thumb through, but no one will let you heavy read
it.  
-------------------
Allan Seyberth
darious@darious.com

Why did the chicken cross the road?

H. Ross Perot:
I'm crossing. I'm not crossing....