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[BNW] New Archetype: The Driver
Here's a new archetype I came up with after playing countless
hours of the Playstation game by the same name..
Comments are invited and appreciated.. (If the format is a
little odd, it's because I took it from my web site,
CAFFEEN! 2.0 (address in .sig), and did only a minimal amount
of reformatting.
the encaffeinated ONE
(that's enough website plugging (address in .sig!) for
now...)
--------------------------------------------------------
The Driver
-- the encaffeinated ONE, 08/21/1999
Profile
Items in parentheses "( )" are starting skill points; items in
square brackets "[ ]" are payed for by points.
Smarts: 3D6
Area Knowledge: Crescent City (1)+[2],
English (2), Forgery [2], Gambling [1],
Navigation [2], Survival: City [2]
Speed: 5D6
Dodging [2], Driving: Personal Vehicle [5],
Escaping [1], Martial Arts: barehanded [2],
Piloting: Helicopter [1], Piloting: Airplane [1],
Shooting [2], Trade: mechanic [2]
Spirit: 3D6
Bravery [4], Perception [1], Persuasion: Bluff
[1], Persuasion: Charm [1], Scrutinize (1),
Search (1), Streetwise [2]
Strength: 1D6
Climbing (1), Throwing [3]
Size: 5
Pace: 10
Quirks:
Delta +0, Secret Identity +0, Unregistered +0,
Rich +1, Gear +2 (personally maxed out car --
see below, well-equipped garage), Beautiful
+1, Contact +1, Light Sleeper +1, Sense of
direction +1, Sense of time +1, Impulsive -3,
Wanted -5
Gear:
Baracuda (Custom Build), Colt 2000 with extra
clip, semi-hidden, well-equipped garage, PC
with limited internet connection, darkened
full-faced helmet.
Powers:
Drive!:
Add +5 to any driving, piloting, or boating roll,
and any other roll which involves using a
vehicle of any kind. This counts as being skilled
if the character does not have the skill.
Fix it!:
Add +5 to any roll involving the maintenance
or repair of any vehicle.
Always walk away:
Drivers only take half damage from any vehicle
crash. When you've been in as many crashes as
they have, you know how to brace.
Personality
Hear that! Listen to that! Tuned it up myself... There's
nothing faster on the road than this monster. Of course, no
one but myself can drive it, it's a little too sensitive for just
anyone.
So, what's the deal? Got a person who wants to get out of
town, and fast? Or maybe you've got a package that needs
delivering? Or someone needs a safe getaway?
Whatever it is, I'm your guy! Terms are $10,000 up front,
$10,000 upon delivery. Take it or leave it.
Quote:
"If it moves, I can move it; if it flies, I can fly it."
Tricks:
What's This Do?:
Driver's have an instinct for control panels. On a
successful Driving/Piloting/etc. roll using Smarts
instead of Speed against a Challenging (10) difficulty
roll, the Driver immediately knows the controls of any
vehicle. They don't know the names of them, they
don't know the theory behind them, nor can they teach
anyone else how to use them -- they just *know* them.
Push It!:
On an extra success on a roll involving piloting any
type of vehicle, the character may increase the
maximum Pace of that vehicle by 50%.
Stunt:
For each extra success on a roll involving piloting any
type of vehicle, the character may perform a
impressive or nigh-impossible stunt with the vehicle.
Examples include putting a car up on two wheels,
flying a plane at high speed between closing hangar
doors, jumping a motorcycle between two high-rise
buildings, etc.
Crash!:
Driver's can use a vehicle like a loaded weapon. Sure,
anyone can do that, but they'll destroy the vehicle after
one or two hits, and probably kill themselves in the
process. When a Driver hits something as an attack,
deal out damage to the opponent as normal, but on a
successful driving/piloting/etc. roll versus a
Challenging (10) they minimize the impact to their
own vehicle (half damage).
Vehicle
Name Durability Pace Turn MPG Size Armor Top Speed Cost
Baracuda (Custom Rebuild)
16/4 150 4 10 10 12/- 200 mph $50,000
--
the encaffeinated ONE
--- saving the world one COFFEE at a time ---
Visit CAFFEEN! at
<http://www.geocities.com/Area51/Quadrant/8309/>