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Re: [BNW] Hello
PEGMatt@aol.com wrote:
>
> Hi All:
>
> Just thought I'd de-lurk and let you know I've been reading your posts
> with some interest. ; )
Ulp! Gotta watch what I say, now! ;)
>
> Work on BNW is going smoothly, with only small speed bumps here and
> there, mostly from my other Pinnacle duties. I'm expecting to have a
> first draft done by the end of the month. It's looking good so far,
> and I hope you all really enjoy it.
If it's not too much to ask, how much time has been spent in development
of this game? (I'm curious, because I've always wondered about the
other side of the "developer curtain"; i.e. I know how long it takes
for *me* to create something [forever, it seems.. :( ], but how long
does it take the professional?) If ya can't say, ya can't say...
> As to character creation, I'm going with an unusual, two pronged
> system. You build your standard person with a quick and easy,
> point-based system, but to add superpowers, you buy them as a package.
Hmm... So you build people, then you give them superpowers?
Interesting... Are you going to have a good way of creating new
packages? Of having progression within packages ("I started out with
the 'Fly' package, but after a while I got better/more sophisticated
with it...") (Again, if ya can't say....)
> I thought of going with a strictly point-based system, but why try to
> duplicate Champions? It's a game I have a lot of respect for, but
> these days I find it a bit too cumbersome for my tastes.
I've never really got into Champions, because I started to hear about
strange combination like recreating Ghost Rider's bike driving up a
wall by using Flight and giving it the limitation: "Must touch
ground"...
And all those numbers sorta made my eyes glaze over.
In some ways, too, because it was generic it made the central game
engine too complicated... It seemed more interesting to build
characters than to actually play the game...
> So I'm going for something a lot easier. No min-maxing numbers. Just
> build your character, then add a power package, and you're done.
Sounds neat! I'm looking forward to it! (Oh, God... *another*
series of roleplaying games for my ever-expanding bookshelves... !)
> Thanks for stopping by,
No! Thank *you* for stopping by! ;)
(And sorry about the bombarding of questions... Hope I haven't scared
you away... I'll stop now... must get COFFEE... start in g t o
w e a r d o w nnn....)
MK
--
the encaffeinated ONE -- LIVE! from minbar!
Mark K. <kilfoilm@nbnet.nb.ca>